02-Dec-2023



 
Hey guys. It's been a while, it's not long before 2023 ends, but before that I finally completed another update. Fun fact, it all started with a simple idea, despite the project being stagnant (to put it mildly), I still play it once in a blue moon. In one of these gameplays I decided I wanted to change a few things by doing a minimal private update using MUGEN 1.1, nothing too fancy. But after thinking about it a little more, I ended up deciding that I would do a little more and that I would release it publicly using 1.0 to reach more people.
Honestly, I had to give up doing certain things because version 1.0 of MUGEN is very limited. That's why it ended up taking more time than necessary, so this is my farewell to MUGEN. From 2024, in hypothetical releases, the minimal version would be 1.1 Opengl, unless I release a conversion of a classic game stage on my personal blog.


Without further ado, let's get to the game: 


DOWNLOAD
Rurouni Kenshin: Soul and Sword - BETA 2023
(Updated Dec 2023)
File Size: 519 MB
  



Changelog:

= SCREENPACK UPDATES =.
- All screens have been refined.

- BGMs
Updated with clean files (Ripped by Zophar).
They loop on Menu/Options and Select Screen. 

- Lifebar
Brand new bars;
New announcers ripped by Miner;
Fx rescaling.

- New fonts.
- Now the names of the two versions of Saitou are displayed differently, for his older version (police) the fonts follow the standard format. For the younger version (Shinsengumi) the font colors are inverted, as a reference to classic manga/anime action moments.
- The grid on select screen only displays characters available now.


.= CHARACTERS UPDATES =.
- All characters:
- CMD files renamed to CND (to avoid OS problems);
 - External compatibility with the following chars animations: Chikyuu's "hot spring", Deathmask's "Stuck In Ground", Hinata's "Itadaki Scoop", and Jailbot's "Pacman animation";
 - external compatibility with Messatsu's trait list;
 - impact fx on landing after jumping or aerial attack;
 - most problems with intros in simul mode have been fixed;
 - new small portraits.

Aoshi: Fixed Aoshi saya's drop animation, saya was visible in larger stages after the intro was done. His eyes are green now, like in the classic anime.
Battousai and Kenshin: Errors in color separation have been fixed.
Jin-e: During "Hyoki no Jutsu" envshake, the hyper portrait will cover the screen properly.
Okita: New big and hyper portraits; now his default palette follows his more recent official displays, classic anime palette is now #2; some palettes have been refined.
Saitou (Shinsengumi): Big and hyper portraits have been refined.
Sanosuke: Big and hyper portraits have been updated with a better quality render.
Shishio: During "Limit Break" envshake, the portrait will cover the screen properly; now Yumi also changes color depending on the selected palette.
Soujirou: "Rainy Night Intro" for his breakdown have been remade; some palettes have been refined.


.= STAGES UPDATES =.
- 2 New stages: Misao's stage by Slayer and Sanosuke's stage by Odb718.
- Although still varying in size, they all follow the same camera movement pattern now.
- During envshake, there are no longer black borders at the top and bottom of stages.
- Shishio and Misao's stages have better quality music files, ripped by Zophar.