Showing posts with label Soul and Sword. Show all posts
Showing posts with label Soul and Sword. Show all posts

01-Jan-2025



 
And so another year begins, 2025 is here. And in times like these people set goals. Goals that can be new ventures or farewells, that said today I announce my farewell to MUGEN. I've been messing with the engine for almost 2 decades, but the time has come. Truth be told, the only thing that still kept me tied to the old and abandoned engine was this project. See, when I decided to release the first update in 2018 after the project leader went MIA, there were two versions of the project: a version for MUGEN 1.0 and another for 1.1. But since the only things that version 1.1 had were some screenpack sprites and the intro with 32-bit images (without color loss) and zoomable stages that didn't add much, I decided to focus only on MUGEN 1.0 because many people still couldn't run version 1.1.

Although it was a valid reason, it caused problems with cutscenes/screenpacks/etc.: color loss issues. In addition to increasing (a lot) the workload by having to manually index each frame, since batch processes usually cause problems with frame transparency. So... more work for inferior quality, it wasn't a good tradeoff. MUGEN 1.1 would have made things easier and saved me a lot of time, but it's too late to cry about wasted time. But of course, just because I've wasted time so far doesn't mean I should continue wasting it.

And that brings us to the present. Instead of moving on to MUGEN 1.1, which has its advantages over 1.0, it is time to abandon the engine altogether, as its own creators apparently did over 15 years ago! But it's not like the project here is going full steam ahead either, hehe. The fact is that due to personal issues, the momentum for the project is low (and that's an understatement). At the end of last year I made some updates that hadn't been planned. It's like they say, "out of sight, out of mind". So after playing a bit, I felt compelled to work on it a bit more.

But before moving on, whether with a new engine or whatever, I took care of something that for most people probably isn't that important. But for me, who's from the 90s, it's something simple but part of the project and something I've always really liked - the intros and endings for Arcade Mode. I didn't have early access to them, and even though they're scenes from the official animations, I only saw them when I managed to beat the game properly. There was no cheating, I took a lot of beatings until I got them. Since 2010, I've basically stopped playing video games. So a casual gamer next to me is the equivalent of a hardcore gamer to them. '0'

Anyway, I had a lot of work to do with these cutscenes. I really liked their idea, something that ended up having its own identity as if it were a narrated manga, so as not to make the project file too heavy since the cutscenes are not proper videos, but a combination of files that emulate a video. However, there were problems such as the lack of synchronization between audio and image, and in cutscenes that depicted action scenes there were not enough frames to illustrate what was happening. The subtitles were also out of sync, in addition to the constant (and unnecessary) use of fade-in/fade-out.

And that was more text than I expected, but after this I say goodbye to MUGEN and if we have a new update, we will see each other talking about a new engine. Can you guess it? Below you can check the list of the most recent updates and the download link. See you.



DOWNLOAD
Rurouni Kenshin: Soul and Sword - BETA
(Updated Jan 2025)
File Size: 523 MB
  



Changelog:

.=_2025_=.
01, Jan
- All character intros and endings have been recoded. They now use text instead of sprites for their lines. Some endings/intros have had their audio edited with fade out.
- New audio for Aoshi's victory clip, and Battousai's has been edited with fade out.
- New text for Game Over screen to match lifebar's.

.=_2024_=.
01, Dec
- Kenshin's arcade intro was remade.

30, Nov
- Stages bound values were updated.

30, Oct
- Some background music was replaced in some stages and cutscenes to make gameplay recording more friendly for digital platforms, because they were being flagged and the videos were blocked.

27, Oct
- All characters have new winquotes. By default, all characters now have 10 random winquotes, in addition to special winquotes with specific interactions (including mirror matches).
- All character sff and air files have been reorganized.
- All hypers, ougi and ending cutscenes have been updated to remove horizontal and vertical black lines that appeared on the edges of the screen.
- A frame from Sano's FNK cutscene has been updated, fixing the blank part of the interpolation.
- CUTSCENES: The duration of Kenshin and Aoshi's has been reduced because the last "frozen" frame was extended for too long. Jin-e's now shows his eyes fixed.
- New "Isolated Island" stage for Enishi by Slayer.

02-Dec-2023



 
Hey guys. It's been a while, it's not long before 2023 ends, but before that I finally completed another update. Fun fact, it all started with a simple idea, despite the project being stagnant (to put it mildly), I still play it once in a blue moon. In one of these gameplays I decided I wanted to change a few things by doing a minimal private update using MUGEN 1.1, nothing too fancy. But after thinking about it a little more, I ended up deciding that I would do a little more and that I would release it publicly using 1.0 to reach more people.
Honestly, I had to give up doing certain things because version 1.0 of MUGEN is very limited. That's why it ended up taking more time than necessary, so this is my farewell to MUGEN. From 2024, in hypothetical releases, the minimal version would be 1.1 Opengl, unless I release a conversion of a classic game stage on my personal blog.


Without further ado, let's get to the game: 


DOWNLOAD
Rurouni Kenshin: Soul and Sword - BETA 2023
(Updated Dec 2023)
File Size: 519 MB
  



Changelog:

= SCREENPACK UPDATES =.
- All screens have been refined.

- BGMs
Updated with clean files (Ripped by Zophar).
They loop on Menu/Options and Select Screen. 

- Lifebar
Brand new bars;
New announcers ripped by Miner;
Fx rescaling.

- New fonts.
- Now the names of the two versions of Saitou are displayed differently, for his older version (police) the fonts follow the standard format. For the younger version (Shinsengumi) the font colors are inverted, as a reference to classic manga/anime action moments.
- The grid on select screen only displays characters available now.


.= CHARACTERS UPDATES =.
- All characters:
- CMD files renamed to CND (to avoid OS problems);
 - External compatibility with the following chars animations: Chikyuu's "hot spring", Deathmask's "Stuck In Ground", Hinata's "Itadaki Scoop", and Jailbot's "Pacman animation";
 - external compatibility with Messatsu's trait list;
 - impact fx on landing after jumping or aerial attack;
 - most problems with intros in simul mode have been fixed;
 - new small portraits.

Aoshi: Fixed Aoshi saya's drop animation, saya was visible in larger stages after the intro was done. His eyes are green now, like in the classic anime.
Battousai and Kenshin: Errors in color separation have been fixed.
Jin-e: During "Hyoki no Jutsu" envshake, the hyper portrait will cover the screen properly.
Okita: New big and hyper portraits; now his default palette follows his more recent official displays, classic anime palette is now #2; some palettes have been refined.
Saitou (Shinsengumi): Big and hyper portraits have been refined.
Sanosuke: Big and hyper portraits have been updated with a better quality render.
Shishio: During "Limit Break" envshake, the portrait will cover the screen properly; now Yumi also changes color depending on the selected palette.
Soujirou: "Rainy Night Intro" for his breakdown have been remade; some palettes have been refined.


.= STAGES UPDATES =.
- 2 New stages: Misao's stage by Slayer and Sanosuke's stage by Odb718.
- Although still varying in size, they all follow the same camera movement pattern now.
- During envshake, there are no longer black borders at the top and bottom of stages.
- Shishio and Misao's stages have better quality music files, ripped by Zophar.

26-Aug-2018



DOWNLOAD
Rurouni Kenshin: Soul and Sword - BETA 2
(Updated Aug 2018)
File Size: 657 MB
  

Yo.
The new update is finally avalaible. This time is purely cosmetic. The screenpack was updated along with some minor stuff. Unfortunately the progress with Jin-e sprites was lost, but you can see in detail what was changed:

Copied from Changelog 2018.txt:
.= SCREENPACK UPDATES =.
- Menu
Font was Slightly improved

- Options, Select, Versus and Winner Screens
New fonts.
New Background.
Upper and Lower bars are smoother with semitransparent gradients.

- Lifebar
New fonts for names.
New Hi-res portraits for all characters.
Portraits for both characters in simul mode; upper gauges for sidekicks, lower gauges for players.
Fixed Values of Combo font for Player 2.

.= CHARACTERS UPDATES =.
- Intros: "Black bars" (horizantal and vertical) were removed.
- Select/Versus and Winner Portraits of all characters were slightly refined.
Aoshi: New palettes.
Battousai: New palettes.
Enishi: Sprites were updated, new palettes.
Kenshin: Correction in minor color separation issues and new palettes.
Misao: She was disabled, to enable her again rename her folder from "Misao-" to "Misao" (without quotes).
Okita: New Portraits. (Art base by https://www.pixiv.net/member.php?id=4344290)
Saitou: New Palettes, both versions have yellow eyes now.

.= STAGES UPDATES =.
Shrine was flipped horizontally.
Waterfall stage was updated, mountain in the right, bell, house and elements on the floor were removed.
Soujirou stage changed back to DM Dojo.